Physics Labs at The Great Escape & SplashWater Kingdom
It has been a while that we all have been using the various "Outdoor Lab" packs which were designed, oh my, a decade ago. Since that time, Great Escape has added rides and I have been playing with new investigations as well as messing with some of the existing ones.
Offered below are activities, some new and some modifications, for your perusal. Feel free to download them and add them to your existing packs.
Some random thoughts...
Some pages with pics of the relevant part of the ride...
| File Name | Topics Covered | The Ride |
| Boomerang1 | KE&PE, acceleration, mu |
![]() |
| Boomerang2 | forces in a loop, minimum speed required |
![]() |
| CanyonBlaster | centripetal force in a horizontal (almost) circle, G forces |
![]() |
| Comet1 | Work, Power, Energy up the 1st hill |
![]() |
| Comet2 | KE & PE work between top of 1st hill and apex of 1st camelback |
![]() |
| Comet3 | Energy lost due to friction, centripetal force, G forces |
![]() |
| Comet4 | classical motion (negative acceleration) |
![]() |
| FlyingTrapeze1 | Vector analysis of forces, centripetal force |
![]() |
| FlyingTrapeze2 | Centripetal force via characteristics of the circular path |
![]() |
| SteaminDemon1 | Work, Power, Energy up 1st hill |
![]() |
| SteaminDemon2 | KE & PE on the 1st drop |
![]() |
| SteaminDemon3 | Forces in the Loop |
![]() |
| SteaminDemon4 | Forces; front seat vs back seat |
![]() |
| HighDivers1 | Classical calcculations vs KE/PE calculations |
![]() |
| HighDivers2 | Momentum, Negative Acceleration, Grand Scale Approximations |
![]() |
| MerryGoRound | Centripetal Forces |
![]() |
| PirateShip | Pendulum, mu |
![]() |
| WaterTubes Check back later for base data for this one |
final velocity independent of path (KE PE), friction |
![]() ![]() |
| WavePool | Wave phenomenon, grand scale approximation |
![]() |